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Wizard
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-
Wizard Guildsman
📍 Geffen Tower
gef_tower 111,37desde:
Magician
- Job Level ≥ 40
- Sin puntos de skill sin usar (SkillPoint = 0)
- Progreso de quest: WIZ_Q = 7
- Para iniciar la quest WIZ_Q (con Wizard Guildsman (gef_tower)): Job Level ≥ 40; Sin puntos de skill sin usar (SkillPoint = 0)
Habilidades propias 14
Además conserva las habilidades de:
Novice
Magician
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
Fire PillarSummons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. WZ_FIREPILLAR
|
10 | Fire Wall 1 |
SightrasherAttacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. WZ_SIGHTRASHER
|
10 | Lightning Bolt 1, Sight 1 |
Meteor StormSummons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. WZ_METEOR
|
10 | Sightrasher 2, Thunderstorm 1 |
Jupitel ThunderFires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. WZ_JUPITEL
|
10 | Napalm Beat 1, Lightning Bolt 1 |
Lord of VermilionCollects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. WZ_VERMILION
|
10 | Thunderstorm 1, Jupitel Thunder 5 |
Water BallHurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. WZ_WATERBALL
|
5 | Cold Bolt 1, Lightning Bolt 1 |
Ice WallCreates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. WZ_ICEWALL
|
10 | Stone Curse 1, Frost Diver 1 |
Frost NovaInflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. WZ_FROSTNOVA
|
10 | Ice Wall 1 |
Storm GustSummons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. WZ_STORMGUST
|
10 | Frost Diver 1, Jupitel Thunder 3 |
Earth SpikeCommands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. WZ_EARTHSPIKE
|
5 | Stone Curse 1 |
Heaven's DriveCommands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. WZ_HEAVENDRIVE
|
5 | Earth Spike 3 |
QuagmireTemporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. WZ_QUAGMIRE
|
5 | Heaven's Drive 1 |
SenseReveals detailed information about a targeted monster to the caster and members in caster's party. WZ_ESTIMATION
|
1 | — |
Sight BlasterSummons a protective fire ball that will encircle the caster for 15 minutes. When an enemy approaches the caster, the fire ball will inflict 600% MATK as Fire elemental magical damage and pushes the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE. WZ_SIGHTBLASTER
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1 | — |