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Wizard

Se consigue jugando

99nivel base máx.
50nivel job máx.

Camino de evolución

  1. Novice
  2. Magician
  3. Wizard

Puede evolucionar a

Cómo conseguirla

  • Wizard Guildsman 📍 Geffen Tower gef_tower 111,37 desde: Magician
    • Job Level ≥ 40
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Progreso de quest: WIZ_Q = 7
    • Para iniciar la quest WIZ_Q (con Wizard Guildsman (gef_tower)): Job Level ≥ 40; Sin puntos de skill sin usar (SkillPoint = 0)

Habilidades propias 14

Además conserva las habilidades de: NoviceMagician

HabilidadNivel máx.Requisitos
Fire Pillar

Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.

WZ_FIREPILLAR
10 Fire Wall 1
Sightrasher

Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.

WZ_SIGHTRASHER
10 Lightning Bolt 1, Sight 1
Meteor Storm

Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.

WZ_METEOR
10 Sightrasher 2, Thunderstorm 1
Jupitel Thunder

Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level.

WZ_JUPITEL
10 Napalm Beat 1, Lightning Bolt 1
Lord of Vermilion

Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets.

WZ_VERMILION
10 Thunderstorm 1, Jupitel Thunder 5
Water Ball

Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.

WZ_WATERBALL
5 Cold Bolt 1, Lightning Bolt 1
Ice Wall

Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero.

WZ_ICEWALL
10 Stone Curse 1, Frost Diver 1
Frost Nova

Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level.

WZ_FROSTNOVA
10 Ice Wall 1
Storm Gust

Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.

WZ_STORMGUST
10 Frost Diver 1, Jupitel Thunder 3
Earth Spike

Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level.

WZ_EARTHSPIKE
5 Stone Curse 1
Heaven's Drive

Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.

WZ_HEAVENDRIVE
5 Earth Spike 3
Quagmire

Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect.

WZ_QUAGMIRE
5 Heaven's Drive 1
Sense

Reveals detailed information about a targeted monster to the caster and members in caster's party.

WZ_ESTIMATION
1 —
Sight Blaster

Summons a protective fire ball that will encircle the caster for 15 minutes. When an enemy approaches the caster, the fire ball will inflict 600% MATK as Fire elemental magical damage and pushes the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.

WZ_SIGHTBLASTER
1 —