Tercera clase · rama 2-1
Warlock
Se consigue jugando
Camino de evolución
Es el final de su línea: no tiene más evoluciones.
Cómo conseguirla
-
📍 Odin Temple
job3_arch02 279,234desde:
Wizard
- Sin puntos de skill sin usar (SkillPoint = 0)
- Espacio y peso libres en el inventario (checkweight)
- (MaxWeight - Weight) >= 2000
- 2 x Broken Horn Pipe (6154)
- Sin montura de cash shop
-
Fishing Novice
📍 Luanda, the North Cave
beach_dun2 119,92desde:
Wizard
- Sin puntos de skill sin usar (SkillPoint = 0)
- Quest «Unlocking the Ultimate Mediocrity» (5092): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5093): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5094): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5095): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5096): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5097): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5098): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5099): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5100): checkquest ≥ 0
-
Guild Master
📍 Inside Splendide
spl_in02 80,108desde:
Wizard
- Base Level ≥ 99
- Sin puntos de skill sin usar (SkillPoint = 0)
- Espacio y peso libres en el inventario (checkweight)
- (MaxWeight - Weight) >= 3500
- Sin montura de cash shop
- Progreso de quest: job_wl = 9
- Para iniciar la quest job_wl (con Guild Master (spl_in02)): sin requisitos extra
Habilidades propias 25
Además conserva las habilidades de:
Novice
Magician
Wizard
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
White ImprisonLocks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. WL_WHITEIMPRISON
|
5 | Soul Expansion 3 |
Soul ExpansionDeals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. WL_SOULEXPANSION
|
5 | Drain Life 1 |
Frosty MistyReleases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. WL_FROSTMISTY
|
5 | Summon Water Ball 1 |
Jack FrostDeals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. WL_JACKFROST
|
5 | Frosty Misty 2 |
Marsh of AbyssCurses a target, reducing it's Movement Speed, Defense and FLEE rate. Caster's INT and Job Level affect it's effectiveness. WL_MARSHOFABYSS
|
5 | Quagmire 1 |
Recognized SpellMaximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. WL_RECOGNIZEDSPELL
|
5 | White Imprison 1, Stasis 1, Release 2 |
Sienna ExecrateCurses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. WL_SIENNAEXECRATE
|
5 | Summon Stone 1 |
RadiusIncreases magic skill range of the Warlock and slightly reduces Casting Time. WL_RADIUS
|
3 | — |
StasisStops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). WL_STASIS
|
5 | Drain Life 1 |
Drain LifeDeals Neutral magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. WL_DRAINLIFE
|
5 | Radius 1 |
Crimson RockSummons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. WL_CRIMSONROCK
|
5 | Summon Fire Ball 1 |
Hell InfernoBurns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. WL_HELLINFERNO
|
5 | Crimson Rock 2 |
CometSummons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. WL_COMET
|
5 | Hell Inferno 3 |
Chain LightningSummons lightning to attack a target with Wind elemental magic damage. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. WL_CHAINLIGHTNING
|
5 | Summon Lightning Ball 1 |
Earth StrainUplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. WL_EARTHSTRAIN
|
5 | Sienna Execrate 2 |
Tetra VortexSummons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. WL_TETRAVORTEX
|
10 | Jack Frost 5, Hell Inferno 5, Chain Lightning 5, Earth Strain 5 |
Summon Fire BallSummons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. WL_SUMMONFB
|
2 | Meteor Storm 1 |
Summon Lightning BallSummons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. WL_SUMMONBL
|
2 | Lord of Vermilion 1 |
Summon Water BallSummons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. WL_SUMMONWB
|
2 | Storm Gust 1 |
Summon StoneSummons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. WL_SUMMONSTONE
|
2 | Heaven's Drive 1 |
ReleaseYou can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. WL_RELEASE
|
2 | — |
Reading SpellbookWarlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet. WL_READING_SB
|
1 | — |
Freeze SpellTo preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. WL_FREEZE_SP
|
10 | — |
Intense TelekinesisGhost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. WL_TELEKINESIS_INTENSE
|
5 | Soul Expansion 5 |
Full ThrottleExceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. You will become horribly exhausted after the skill's duration. Fully restores HP when casted, All stats +20% and increases Movement Speed for the skill's duration. ALL_FULL_THROTTLE
|
5 | — |