Saltar al contenido
Giga-Blade Ragnarok Online

← Wiki de clases

Primera clase

Magician

Se consigue jugando

99nivel base máx.
50nivel job máx.

Camino de evolución

  1. Novice
  2. Magician

Puede evolucionar a

Cómo conseguirla

  • Mage Guildsman 📍 Inside Geffen geffen_in 164,124 desde: Novice
    • Skill Basic Skill (NV_BASIC) nivel ≥ 9

Habilidades propias 14

Además conserva las habilidades de: Novice

HabilidadNivel máx.Requisitos
Increase SP Recovery

Restores SP every 10 seconds while idle. MaxSP affects how much SP is restored by this skill.

MG_SRECOVERY
10 —
Sight

Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.

MG_SIGHT
1 —
Napalm Beat

Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets.

MG_NAPALMBEAT
10 —
Safety Wall

Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone.

MG_SAFETYWALL
10 Napalm Beat 7, Soul Strike 5
Soul Strike

Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monsters.

MG_SOULSTRIKE
10 Napalm Beat 4
Cold Bolt

Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.

MG_COLDBOLT
10 —
Frost Diver

Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.

MG_FROSTDIVER
10 Cold Bolt 5
Stone Curse

Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.

MG_STONECURSE
10 —
Fire Ball

Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Center area (3x3) and Edge area (5x5) receive different damage.

MG_FIREBALL
10 Fire Bolt 4
Fire Wall

Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.

MG_FIREWALL
10 Fire Ball 5, Sight 1
Fire Bolt

Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.

MG_FIREBOLT
10 —
Lightning Bolt

Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.

MG_LIGHTNINGBOLT
10 —
Thunderstorm

Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.

MG_THUNDERSTORM
10 Lightning Bolt 4
Energy Coat

Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier.

MG_ENERGYCOAT
1 —