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Cuarta clase · rama 2-1

Windhawk

Solo con GM

275nivel base máx.
60nivel job máx.

Camino de evolución

  1. Novice
  2. Archer
  3. Hunter
  4. High Novice
  5. High Archer
  6. Sniper
  7. Ranger T
  8. WindhawkGM

Es el final de su línea: no tiene más evoluciones.

Cómo conseguirla

En este servidor no hay un NPC que otorgue esta clase. Un GM puede asignarla con @jobchange 4257.

Habilidades propias 14

Además conserva las habilidades de: NoviceArcherHunterSniperRangerRanger T

HabilidadNivel máx.Requisitos
Advanced Trap

Increases the effects of Wind Hawk traps. Increases the effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.

WH_ADVANCED_TRAP
5 Research Trap 3
Wind Sign

Marks the target with a Wind Sign for the skill duration. Has a chance to recover AP when inflicting ranged physical damage on marked targets. The mark is still visible even when the target uses Hiding, Cloaking or Cloaking Exceed.

WH_WIND_SIGN
5 Nature Friendly 5
Nature Friendly

Enhances Wind Hawk's wildlife training. Your Hawk becomes more proficient from training.

WH_NATUREFRIENDLY
5 —
Hawk Rush

Orders your Hawk to inflict ranged physical damage twice to the target. It can inflict half of the total Critical Damage based on the caster's Critical chance. Also grants the ability to autocast Hawk Rush on ranged physical attacks with a 1% chance per 3 CON. Requires a Bow.

WH_HAWKRUSH
5 Hawk Mastery 1
Hawk Mastery

Trains a Hawk to follow your orders. The Hawk can be trained along with a Warg. The chance to trigger Warg Strike is reduced to 1/3 when Hawk and Warg are summoned together. Requires Hawk Flute.

WH_HAWK_M
1 Steel Crow 1
Calamity Gale

Endows the caster's body with the rage of wind. In addition to the Level 5 Unlimit effect, the Calamity Gale effect is granted for 180 seconds. However, the duration of the Unlimit effect is the same as the duration of the existing Unlimit skill.

WH_CALAMITYGALE
1 Gale Storm 5, Wind Sign 5
Hawk Boomerang

Orders your Hawk to inflict ranged physical damage to the target, which can inflict half of the total Critical Damage based on the caster's Critical chance. Inflicts 50% more damage against Brute and Fish race monsters.

WH_HAWKBOOMERANG
5 Hawk Rush 5
Gale Storm

Fires 5 shots of ranged physical damage at the target and surrounding enemies. Recovers AP when 3 or more targets are hit. Damage additionally increases according to the caster's Base Level and CON. Consumes 5 Arrows.

WH_GALESTORM
10 Crescive Bolt 3
Deep Blind Trap

Places a trap which inflicts Shadow elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level.

WH_DEEPBLINDTRAP
5 Advanced Trap 3
Solid Trap

Places a trap which inflicts Earth elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level.

WH_SOLIDTRAP
5 Advanced Trap 3
Swift Trap

Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level.

WH_SWIFTTRAP
5 Deep Blind Trap 1
Crescive Bolt

Fires 1 shot of ranged physical damage to the target. Increases damage and SP consumption of the next cast of this skill for each time while standing still (stacks up to 3 times). Also, after the maximum stack has been reached, the AP recovered increases to 3.

WH_CRESCIVE_BOLT
10 Aimed Bolt 5
Flame Trap

Places a trap which inflicts Fire elemental melee physical damage over time during the trap duration. Attack Range and Trap Duration increases according to the skill level.

WH_FLAMETRAP
5 Solid Trap 1
Wild Walk

Your Hawk inflicts ranged physical damage to the target 3 times. The gust of wind caused by your Hawk, increases your FLEE and Movement Speed for a short duration.

WH_WILD_WALK
5 Nature Friendly 3, Hawk Rush 3