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Ranger

Se consigue jugando

200nivel base máx.
70nivel job máx.

Camino de evolución

  1. Novice
  2. Archer
  3. Hunter
  4. Ranger

Es el final de su línea: no tiene más evoluciones.

Cómo conseguirla

  • 📍 Odin Temple job3_arch02 279,234 desde: Hunter
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Espacio y peso libres en el inventario (checkweight)
    • (MaxWeight - Weight) >= 2000
    • 2 x Broken Horn Pipe (6154)
    • Sin montura de cash shop
  • Fishing Novice 📍 Luanda, the North Cave beach_dun2 119,92 desde: Hunter
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Quest «Unlocking the Ultimate Mediocrity» (5092): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5093): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5094): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5095): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5096): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5097): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5098): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5099): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5100): checkquest ≥ 0
  • Ranger Master 📍 Waiting room for Ranger Job Change job3_rang01 90,43 desde: Hunter
    • Base Level ≥ 99
    • Job Level ≥ 50
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • 1 x Bow (1703)
    • Quest: job_ranger01 ≥ 6
    • Quest: job_ranger01 = 6 o Quest: job_ranger01 = 7
    • Sin halcon
    • Sin montura de cash shop
    • Para iniciar la quest job_ranger01 (con Survival Instructor (tur_dun01)): Base Level ≥ 99; Job Level ≥ 50

Habilidades propias 24

Además conserva las habilidades de: NoviceArcherHunter

HabilidadNivel máx.Requisitos
Arrow Storm

Inflicts ranged physical damage by pouring a rain of arrows like a storm at a target and surrounding enemies within 9x9 cells around the target. Damage additionally increases according to the caster's Base Level and if Fear Breeze is active, it will inflict more damage. Consumes 5 Arrows.

RA_ARROWSTORM
10 Aimed Bolt 5
Fear Breeze

During the skill duration, normal ranged attack has a chance of hitting a target multiple times. Extra attacks will consume arrows.

RA_FEARBREEZE
5 Arrow Storm 5, Camouflage 1
Ranger Main

Increases damage against Brute, Plant and Fish monsters and decrease damage from those monsters.

RA_RANGERMAIN
10 —
Aimed Bolt

Shoots an arrow intensively at the target, inflicting large ranged physical damage with 5 hits. The damage further increases based on the caster's Base Level and if Fear Breeze is active, it will inflict more damage. Consumes 3 Arrows.

RA_AIMEDBOLT
10 Ankle Snare 5
Detonator

Immediately activates traps on the ground. Skills range is 7x7 cells around the targeted area. It can also activate Hunter's traps. This skill will not detonate traps of another players. Can activate the following traps: Blast Mine, Claymore Trap, Sandman, Talkie Box, Firing Trap, Cluster Bomb and Ice Bound Trap.

RA_DETONATOR
1 Cluster Bomb 3
Electric Shocker

Immobilizes a target and drains certain amount of SP per second from the target. Electric Shocker cannot be removed with Remove Trap. Requires 1 Special Alloy Trap. Maximum 3 traps are allowed to be set.

RA_ELECTRICSHOCKER
5 Shockwave Trap 5
Cluster Bomb

Maximum 3 traps are allowed to be set at once and damage range is 3 cells wide and 5 cells deep. Can be combined with Detonator skill. Cluster Bomb cannot be removed with Remove Trap. Requires 1 Special Alloy Trap.

RA_CLUSTERBOMB
5 Research Trap 3
Warg Mastery

Summons a Warg with a Wolf Flute. Re-using the skill returns the Warg to the wild.

RA_WUGMASTERY
1 —
Warg Rider

Allows a Ranger to mount their summoned Warg. Skill level increases Movement Speed. While mounted on a Warg, you can't use any bow attacks or skills that are not Warg exclusive other than trap skills. Can use the following traps while on a Warg: Cobalt Trap, Magenta Trap, Verdure Trap, Maze Trap, Electric Shocker.

RA_WUGRIDER
3 Warg Mastery 1
Warg Dash

Usable only when mounted on your Warg. Makes your Warg scamper in a straight direction, re-using the skill will stop it. You will automatically stop when hitting a wall or an enemy. If the Ranger has already learned Warg Strike, it gives damage to the crashed enemy.

RA_WUGDASH
1 Warg Rider 1
Warg Strike

Makes your Warg run into a target and inflict damage. Damage increases as skill level gets higher.

RA_WUGSTRIKE
5 Tooth of Warg 1
Warg Bite

Makes your Warg leap at a target, dealing damage and temporarily causing Immobilizes status. The duration increases based on the Tooth of Warg skill level and the success chance depends on the target's AGI. Can't be used while mounted on a Warg.

RA_WUGBITE
5 Warg Strike 1
Tooth of Warg

Increases the damage done by Warg skills. Increases damage as skill level gets higher.

RA_TOOTHOFWUG
10 Warg Mastery 1
Sensitive Keen

Uses the Warg's senses to reveal hidden traps and enemies. Has a chance to attack enemies with Warg Bite.

RA_SENSITIVEKEEN
5 Tooth of Warg 3
Camouflage

Hides yourself behind walls or any obstacles for 10 seconds so other monsters can't notice the you (except Boss, Demon, Insect monsters). You appear translucent while Camouflaged. Increases Critical rate and ATK, but decrease DEF while casting the skill. The skill is canceled when you attack or if the 10 duration ends.

RA_CAMOUFLAGE
5 Ranger Main 1
Research Trap

Increases trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP.

RA_RESEARCHTRAP
10 Claymore Trap 1, Remove Trap 1
Magenta Trap

Monsters that step on this trap has its element changed to Fire elemental. Does not affect Boss type monsters or players. Consumes 1 Scarlet Point and 1 Special Alloy Trap.

RA_MAGENTATRAP
1 Research Trap 1
Cobalt Trap

Monsters that step on this trap has it's element changed to Water elemental. Does not affect Boss type monsters or players. Consumes 1 Indigo Point and 1 Special Alloy Trap.

RA_COBALTTRAP
1 Research Trap 1
Maize Trap

Monsters that step on this trap has its element changed to Earth elemental. Does not affect Boss type monsters or players. Consumes 1 Lime Green Point and 1 Special Alloy Trap.

RA_MAIZETRAP
1 Research Trap 1
Verdure Trap

Monsters that step on this trap has its element changed to Wind elemental. Does not affect Boss type monsters or players. Consumes 1 Yellow Wish Point and 1 Special Alloy Trap.

RA_VERDURETRAP
1 Research Trap 1
Firing Trap

When this trap activated, it deals damage in a 5x5 area and causes Burning status. Skill Level increases success rate of inflicting Burning status. Consumes 1 Special Alloy Trap.

RA_FIRINGTRAP
5 Detonator 1
Icebound Trap

When this trap activates, it deals damage in a 3x3 area and inflicts Freezing status. Skill Level increases success rate of inflicting Freezing status. Consumes 1 Special Alloy Trap.

RA_ICEBOUNDTRAP
5 Detonator 1
Unlimited

Use the power of Ulle, the god of hunting and archery, to increase the damage of ranged physical attacks explosively for 150 seconds.

RA_UNLIMIT
5 Fear Breeze 5
Full Throttle

Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. You will become horribly exhausted after the skill's duration. Fully restores HP when casted, All stats +20% and increases Movement Speed for the skill's duration.

ALL_FULL_THROTTLE
5 —