Clase expandida (tercera) · rama 2-1
Rebellion
Se consigue jugando
Camino de evolución
Puede evolucionar a
Cómo conseguirla
-
Ivan Sidorenko
📍 Shelter of Rebellion
job_gun 220,132desde:
Gunslinger
- Base Level ≥ 99
- Job Level ≥ 70
- Sin puntos de skill sin usar (SkillPoint = 0)
- (MaxWeight - Weight) >= 1000
- Espacio y peso libres en el inventario (checkweight)
- Quest «Rebellion Job Change Quest» (12345) iniciada
- Para iniciar la quest «Rebellion Job Change Quest» (12345) (con Ivan Sidorenko (job_gun)): sin requisitos extra
Habilidades propias 20
Además conserva las habilidades de:
Novice
Gunslinger
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
Rich's CoinConsumes 100 Zeny to generate 10 Coins. Coin Flip will never consumes Coins upon failure once this skill is learned. RL_RICHS_COIN
|
1 | Flip the Coin 5 |
Mass SpiralFires a piercing bullet that deal more damage depend on the target's DEF. Inflicts Bleeding status on the target at a high chance. Consumes 1 Full Metal Jacket Bullet. Requires Rifle class weapon. RL_MASS_SPIRAL
|
5 | Piercing Shot 1 |
Banishing BusterInflicts damage on a target and removes a random buff of the target. Damage additionally increases according to the caster's Base Level. Consumes 1 Bullet. Requires Shotgun class weapon. RL_BANISHING_BUSTER
|
10 | Shatter Storm 1 |
Bind TrapLays down a movement impairing trap on the ground. All targets that enter the trap's area of effect will have their Movement slowed significantly. Movement debuff duration is affected by the target's STR. RL_B_TRAP
|
5 | Flicker 1 |
FlickerActivates and detonates caster's Howling Mine and Bound Trap on screen. Consumes 1 Coin. RL_FLICKER
|
1 | Flip the Coin 1 |
Shatter StormDeals damage to the target and enemies around the target, destroying their equipped Helmet. Caster's DEX, skill level and target's AGI affects the success rate of Helmet destruction. Indestructible or Chemical Protected equipments are not affected. Consumes 1 Bullet. Requires Shotgun class weapon. RL_S_STORM
|
5 | Disarm 1, Dust 1 |
Eternal ChainAllows the caster to use Chain Action regardless of equipped gun for the skill's duration. Chain Action's effective level is determined by learned level of Eternal Chain. Consumes 1 Coin. RL_E_CHAIN
|
10 | Flip the Coin 1, Chain Action 10 |
Quick Draw ShotThis skill can only be cast after Chain Action is activated to deal additional damage to the target. Job Level affects the number of additional attacks. If there is a target afflicted with Crimson Marker within 21x21 cells, that target receives additional damage. RL_QD_SHOT
|
1 | Chain Action 1 |
Crimson MarkerMarks a target with Crimson Death Mark, reducing it's FLEE by 10 and allows the caster to track the target on the mini map. Only 3 Crimson Markers can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage. Lasts for 50 seconds. Consumes 1 Coin. RL_C_MARKER
|
1 | Flip the Coin 1 |
Fire DanceDeals damage to all targets within 7x7 cells. Desperado skill's level and the caster's Base Level affects the bonus damage. Consumes 5 Bullets. Requires Revolver class weapon. RL_FIREDANCE
|
10 | Desperado 1 |
Howling MineFires a sticking bomb at the target to deal damage. Can fire up to 5 Howling Mine. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. RL_H_MINE
|
5 | Ground Drift 1 |
Platinum AlterThis skill can only be activated if Silver Bullets are equipped. When activated, it will consume all Coins to increase ATK. Skill level and total consumed Coins affects the ATK bonus. This skill also create a barrier that protect the caster for certain amount of time and number of attacks. RL_P_ALTER
|
5 | Rich's Coin 1 |
Fallen AngelMoves to the targeted location. Within 2 seconds of activation, increases Desperado damage by 100%. This skill fails automatically if there is an obstacle in your way. Consumes 1 Coin. Requires Revolver class weapon. RL_FALLEN_ANGEL
|
1 | Desperado 10 |
Round TripUnleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells. If the targets are knocked back into the wall, they will take additional damage. Consumes 5 Bullets. Requires Gatling Gun class weapon. RL_R_TRIP
|
10 | Fire Rain 1 |
Dragon TailLaunches missiles at all targets in range. If a target is marked by Crimson Marker, the damage increases and is affected by the caster's Base Level. Consumes 1 Dragon Tail Missile. Requires Grenade Launcher class weapon. RL_D_TAIL
|
10 | Crimson Marker 1, Howling Mine 3 |
Fire RainFires bullets in a 3x10 area in front of you. Fire Rain creates a chance of removing Ground based skills in it's range. Consumes 10 Bullets. Requires Gatling Gun class weapon. RL_FIRE_RAIN
|
5 | Gatling Fever 1 |
Heat BarrelConsumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT. Skill's level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction. If the caster switches equipment during the duration, the skill's effect will dissapear. RL_HEAT_BARREL
|
5 | Rich's Coin 1 |
Anti-Material BlastDeals damage to the target and reduces resistances. Skill level affect the success rate of reducing resistances of the target. Consumes 1 Bullet. RL_AM_BLAST
|
5 | Mass Spiral 1 |
Slug ShotFires a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases HIT if you are more than 3 cells away from the target. Knock back targets by 6 cells. Consumes 1 Slug Bullet. Requires Shotgun class weapon. RL_SLUGSHOT
|
5 | Banishing Buster 3 |
Hammer of GodSummon a hammer of god to strike. If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God drops on the target and deals damage to nearby targets. If there is no target afflicted with Crimson Marker in the targeted area, Hammer of God will drop on a random location within the area. RL_HAMMER_OF_GOD
|
10 | Rich's Coin 1, Anti-Material Blast 3 |