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Sorcerer

Se consigue jugando

200nivel base máx.
70nivel job máx.

Camino de evolución

  1. Novice
  2. Magician
  3. Sage
  4. Sorcerer

Es el final de su línea: no tiene más evoluciones.

Cómo conseguirla

  • 📍 Odin Temple job3_arch02 279,234 desde: Sage
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Espacio y peso libres en el inventario (checkweight)
    • (MaxWeight - Weight) >= 2000
    • 2 x Broken Horn Pipe (6154)
    • Sin montura de cash shop
  • Fishing Novice 📍 Luanda, the North Cave beach_dun2 119,92 desde: Sage
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Quest «Unlocking the Ultimate Mediocrity» (5092): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5093): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5094): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5095): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5096): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5097): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5098): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5099): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5100): checkquest ≥ 0
  • Karacas 📍 Geffen Tower gef_tower 113,161 desde: Sage
    • Base Level ≥ 99
    • Job Level ≥ 50
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Espacio y peso libres en el inventario (checkweight)
    • (MaxWeight - Weight) >= 1000
    • Sin montura de cash shop
    • Progreso de quest: job_soc = 5
    • Para iniciar la quest job_soc (con Merito (gef_tower)): Base Level ≥ 99; Job Level ≥ 50; Sin puntos de skill sin usar (SkillPoint = 0); Espacio y peso libres en el inventario (checkweight); (MaxWeight - Weight) >= 1000

Habilidades propias 28

Además conserva las habilidades de: NoviceMagicianSage

HabilidadNivel máx.Requisitos
Fire Walk

Creates a trail of fire behind the caster for 12 seconds, dealing Fire elemental damage to enemies that walk on it. Skill level affects damage inflicted.

SO_FIREWALK
5 Volcano 1
Electric Walk

Summons Lightning under your feet for 12 seconds, dealing Wind elemental damage to enemies that walk on it. Skill level affects damage inflicted.

SO_ELECTRICWALK
5 Whirlwind 1
Spell Fist

If the caster uses this skill while casting Fire Bolt, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magic damage of the bolt. The amount of damage depends on the skill level.

SO_SPELLFIST
10 Hindsight 4
Earth Grave

Transforms the ground into spears, causing Earth elemental magic damage and Bleeding state to the targets. Damage additionally increases according to the Seismic Weapon skill level as well as the caster's Base Level and INT. Can also cause damage to enemy in Hiding and Cloaking state.

SO_EARTHGRAVE
5 Earth Spike 5
Diamond Dust

Creates freezing winds in an area which causes Water element magic damage and Crystallization state. The damage increase depends on skill level and Frost Weapon skill level and further increases based on the caster's Base Level and INT. The duration of Crystallization state can be reduced with high VIT.

SO_DIAMONDDUST
5 Deluge 3
Poison Buster

Inflicts Poison elemental magic damage to the target and surrounding targets. Targets affected by Poison Cloud will receive increased damage. Damage additionally increases according to the caster's Base Level and INT.

SO_POISON_BUSTER
5 Cloud Kill 2
Psychic Wave

Fires a wave of psychic energy at targets in an area to deal multiple hits of Neutral elemental magic. If equipped with a Staff or Book the damage will be dealt twice. Damage additionally increases according to the skill level and caster's Base Level and INT.

SO_PSYCHIC_WAVE
5 Dispell 2
Cloud Kill

Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison element magic damage and cause Poison status for 5 seconds. Targets affected by Killing Cloud, decreases their resistance to Poison attacks. Damage additionally increases according to the caster's Base Level and INT.

SO_CLOUD_KILL
5 Heaven's Drive 5
Striking

Increase weapon's ATK and Perfect HIT of caster and 1 party member for 90 seconds. Affected target consumes certain amount of SP per second. Can only be used when in a party.

SO_STRIKING
5 Endow Blaze 1, Endow Tsunami 1, Endow Tornado 1, Endow Quake 1
Warmer

Increases the temperature in 7x7 AoE, removing Crystallization, Frozen and Freezing state from targets in range.

SO_WARMER
5 Volcano 1, Whirlwind 1
Vacuum Extreme

Create a vacuum on a cell that pull all targets to the center. Targets in the area cannot move until the skill duration expires. A high STR reduce the duration of this skill. Some skills ignore the effect of Extreme Vacuum.

SO_VACUUM_EXTREME
5 Magnetic Earth 2
Varetyr Spear

Summon a huge lightning spear from the sky and inflict Wind element magic damage to 1 target and surrounding enemies. Has a chance to Stun targets. Damage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT.

SO_VARETYR_SPEAR
10 Endow Quake 1, Whirlwind 4
Arrullo

Causes Deep Sleep status on targets within an area. Consumes 1 Yellow Gemstone.

SO_ARRULLO
5 Warmer 2
Spirit Control

Command a Elemental in Waiting mode to switch it's mode to Passive (Buff), Defensive (Defense) or Offensive (Attack). To switch the elemental into Waiting mode, caster just commands same order once more. When Elementals are in Waiting mode, they recover little amount HP and SP continuously.

SO_EL_CONTROL
4 Four Spirit Analysis 1
Summon Fire Spirit Agni

Summon spirit of Fire, Agni. Consume 3 Red Blood, 6 Red Blood or 1 Flame Heart as catalyst items depending on the skill level.

SO_SUMMON_AGNI
3 Warmer 3, Spirit Control 1
Summon Water Spirit Aqua

Summon spirit of water, Aqua. Consume 3 Crystal Blue, 6 Crystal Blue or 1 Mystic Frozen as catalyst items depending on the skill level.

SO_SUMMON_AQUA
3 Diamond Dust 3, Spirit Control 1
Summon Wind Spirit Ventus

Summon spirit of wind, Ventus. Consume 3 Wind of Verdure, 6 Wind of Verdure or 1 Rough Wind as catalyst items depending on the skill level.

SO_SUMMON_VENTUS
3 Varetyr Spear 3, Spirit Control 1
Summon Earth Spirit Tera

Summon spirit of earth, Tera. Consume 3 Green Live, 6 Green Live or 1 Great Nature as catalyst items depending on the skill level.

SO_SUMMON_TERA
3 Earth Grave 3, Spirit Control 1
Elemental Action

Activate the offensive commmand immediately of the summoned Elemental.

SO_EL_ACTION
1 Spirit Control 3
Four Spirit Analysis

Converts Enchanted Ores to Pure Gemstones and vice versa within a convert window, which are used as catalyst items for summoning Elementals.

SO_EL_ANALYSIS
2 Endow Blaze 1, Endow Tsunami 1, Endow Tornado 1, Endow Quake 1
Spirit Sympathy

Increases summoned Elemental's HP, SP and ATK by sharing the feelings between caster and Elemental. It also decreases caster's consuming SP.

SO_EL_SYMPATHY
5 Spirit Control 3
Spirit Recovery

Recover Elemental's HP and SP by consuming 10% of your HP and SP for the same amount. Skill will fail if caster has less than 10% HP and SP.

SO_EL_CURE
1 Spirit Sympathy 1
Fire Insignia

Draw a Fire insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds if the target is equipped with Fire element armor or it is a Fire element monster. Conversely, decrease 1% of HP per 5 seconds if the target is equipped with Earth element armor or it is a Earth element monster.

SO_FIRE_INSIGNIA
3 Summon Fire Spirit Agni 3
Water Insignia

Draw a Water insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Fire element armor or it is a Fire element monster.

SO_WATER_INSIGNIA
3 Summon Water Spirit Aqua 3
Wind Insignia

Draw a Wind insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster.

SO_WIND_INSIGNIA
3 Summon Wind Spirit Ventus 3
Earth Insignia

Draw a Earth insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Earth element armor or it is a Earth element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster.

SO_EARTH_INSIGNIA
3 Summon Earth Spirit Tera 3
Elemental Shield

By expending the summoned Elemental's magic, the Sorcerer creates a magical barrier on the cells where the caster and party members are standing on. Magical barrier disappears once it's life reaches 0 or when skill duration ends. Affects self and all party members within Sorcerer's screen.

SO_ELEMENTAL_SHIELD
5 Spirit Control 3
Full Throttle

Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. You will become horribly exhausted after the skill's duration. Fully restores HP when casted, All stats +20% and increases Movement Speed for the skill's duration.

ALL_FULL_THROTTLE
5 —