Segunda clase · rama 2-2
Sage
Se consigue jugando
Camino de evolución
Puede evolucionar a
Cómo conseguirla
-
Dean of the Academy
📍 Inside the Sage Castle
yuno_in02 38,61desde:
Magician
- Job Level ≥ 40
- Sin puntos de skill sin usar (SkillPoint = 0)
- 1 x Book (1550)
- Progreso de quest: SAGE_Q = 15
- Para iniciar la quest SAGE_Q (con Staff of the Academy (yuno_in03)): Job Level ≥ 40
Habilidades propias 25
Además conserva las habilidades de:
Novice
Magician
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
SenseReveals detailed information about a targeted monster to the caster and members in caster's party. WZ_ESTIMATION
|
1 | — |
Earth SpikeCommands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. WZ_EARTHSPIKE
|
5 | Endow Quake 1 |
Heaven's DriveCommands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. WZ_HEAVENDRIVE
|
5 | Earth Spike 1 |
StudyIncreases Attack Speed and damage with Book class weapons. SA_ADVANCEDBOOK
|
10 | — |
Cast CancelOnly usable while casting a magic spell. Immediately cancels a spell, allowing the caster to take another action without any delay. The higher the skill level, the lower the SP consumption of the casting skill. SA_CASTCANCEL
|
5 | Study 2 |
Magic RodUpon being attacked with a skill, using Magic Rod in the correct moment has a chance of absorbing the SP that the enemy has used for the skill to the caster instead of damage. Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. SA_MAGICROD
|
5 | Study 4 |
Spell BreakerInterrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP. At skill 5 and above, half of this HP damage is absorbed by the caster. SA_SPELLBREAKER
|
5 | Magic Rod 1 |
Free CastEnables moving and attacking during the casting of magic spells. SA_FREECAST
|
10 | Cast Cancel 1 |
HindsightAutocasts certain magic spells by a certain chance while attacking enemies with physical attack. Spells that are auto cast through Auto Spell only consume 2/3 of the required SP and are cast at half of the skill level of Auto Spell. SA_AUTOSPELL
|
10 | Free Cast 4 |
Endow BlazeEndows a party member's weapon with Fire elemental and increases Fire elemental damage per skill level for the skill's duration. Consumes 1 Scarlet Point. SA_FLAMELAUNCHER
|
5 | Fire Bolt 1, Study 5 |
Endow TsunamiEndows a party member's weapon with Water and increases Water elemental damage per skill level for the skill's duration. Consumes 1 Indigo Point. SA_FROSTWEAPON
|
5 | Cold Bolt 1, Study 5 |
Endow TornadoEndows a party member's weapon with Wind and increases Wind elemental damage per skill level for the skill's duration. Consumes 1 Yellow Wish Point. SA_LIGHTNINGLOADER
|
5 | Lightning Bolt 1, Study 5 |
Endow QuakeEndows a party member's weapon with Earth and increases Earth elemental damage per skill level for the skill's duration. Consumes 1 Lime Green Point. SA_SEISMICWEAPON
|
5 | Stone Curse 1, Study 5 |
DragonologyIncreases resistance, physical and magical damage against Dragon monsters. As skill level increases, the INT bonus goes up to a maximum of 3. SA_DRAGONOLOGY
|
5 | Study 9 |
VolcanoEnchants an area of 7x7 cells so that it will amplify all Fire elemental attacks, as well as the ATK and MATK of Fire elemental targets. Ice Wall and Sage skills that target the ground can't be cast over Volcano. SA_VOLCANO
|
5 | Endow Blaze 2 |
DelugeEnchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. SA_DELUGE
|
5 | Endow Tsunami 2 |
WhirlwindEnchants an area of 7x7 cells so that it will amplify all Wind elemental attacks and the FLEE rate of Wind element targets in it's range. This area will also increase the duration of Fire Wall by 1.5 times. Other Sage skills that target the ground can't be cast over Violent Gale. SA_VIOLENTGALE
|
5 | Endow Tornado 2 |
Magnetic EarthCast a spell that will block or cancel all ground targeting spells or enchantments. Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector. Consumes 1 Blue Gemstone and 1 Yellow Gemstone. SA_LANDPROTECTOR
|
5 | Volcano 3, Deluge 3, Whirlwind 3 |
DispellCasting Dispell has a chance of canceling all magic effects that have been cast on a target. Success chance is determined by the target's magic defense. If you use level 5, it will succeed 100% regardless. Consumes 1 Yellow Gemstone. SA_DISPELL
|
5 | Spell Breaker 3 |
Hocus-pocusCast a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra. Consumes 2 Yellow Gemstones, if you are under the Disabled Gemstone Consumption effect you will consume at least 1 Yellow Gemstone. SA_ABRACADABRA
|
10 | Hindsight 5, Dispell 1, Magnetic Earth 1 |
Create Elemental ConverterConsume certain items to create an Elemental Converter that will temporarily endow the user's attacks with an elemental property. There are 4 different kinds of Elemental Converters. Required Items + 1 Blank Scroll: SA_CREATECON
|
1 | — |
Elemental Change WaterConsume 1 Elemental Converter (Water Element) to attempt to change target's element to Water. This skill requires Elemental Converter items of the correct element and has a chance of failing. SA_ELEMENTWATER
|
1 | — |
Elemental Change EarthConsume 1 Elemental Converter (Earth Element) to attempt to change target's element to Earth. This skill requires Elemental Converter items of the correct element and has a chance of failing. SA_ELEMENTGROUND
|
1 | — |
Elemental Change FireConsume 1 Elemental Converter (Fire Element) to attempt to change target's element to Fire. This skill requires Elemental Converter items of the correct element and has a chance of failing. SA_ELEMENTFIRE
|
1 | — |
Elemental Change WindConsume 1 Elemental Converter (Wind Element) to attempt to change target's element to Wind. This skill requires Elemental Converter items of the correct element and has a chance of failing. SA_ELEMENTWIND
|
1 | — |