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Shinkiro

Se consigue jugando Solo personajes masculinos

275nivel base máx.
60nivel job máx.

Camino de evolución

  1. Novice
  2. Ninja
  3. Kagerou
  4. Shinkiro

Es el final de su línea: no tiene más evoluciones.

Versión para el otro sexo: Shiranui

Cómo conseguirla

  • 📍 Odin Temple job3_arch02 279,234 desde: Kagerou
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Espacio y peso libres en el inventario (checkweight)
    • (MaxWeight - Weight) >= 2000
    • 2 x Broken Horn Pipe (6154)
    • Sin montura de cash shop
  • Fishing Novice 📍 Luanda, the North Cave beach_dun2 119,92 desde: Kagerou
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Quest «Unlocking the Ultimate Mediocrity» (5092): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5093): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5094): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5095): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5096): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5097): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5098): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5099): checkquest < 0
    • Quest «Unlocking the Ultimate Mediocrity» (5100): checkquest ≥ 0

Habilidades propias 21

Además conserva las habilidades de: NoviceNinjaKagerou

HabilidadNivel máx.Requisitos
Mirage

Summons a mirage clone of the caster's appearance at a designated location. Mirage clones last for 20 seconds and can be summoned up to 3 times. The mirage clone uses skills in response to the skills used by the caster, and it's power is about 30% of the caster's.

SS_SHINKIROU
1 —
Red Flame Cannon

Throws a Haze of Prominence, causing the target to emit powerful flames, inflicting Fire elemental magical damage to the target and surrounding enemies. Damage additionally increases according to the Darkening Cannon skill level, the caster's Base Level and SPL. Consumes 1 Haze of Prominence.

SS_SEKIENHOU
10 —
Infiltrate

Instantly seeps into the target's shadow, inflicting melee physical damage to it. Additionally, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds. If an clone of Mirage exists within a 31x31 cells around the target, the clone will be moved to the caster's location.

SS_SHIMIRU
5 Mirage 1
Kunai - Distortion

Throws a Kunai at 1 cell on the ground, inflicting ranged physical damage to enemies within a 5x5 cell range, as well a Nightmare effect for 5 seconds. In addition, installs a Distortion Zone on target cell for 5 seconds.

SS_KUNAIWAIKYOKU
10 Mirage 1
Shadow Hunting

Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds. Damage additionally increases according to the Shadow Flash skill level, the caster's Base Level and POW.

SS_KAGEGARI
10 Mirage 1
Cold Blooded Cannon

Throws a Haze of Icy Snow on the ground to summon a cold explosion, which inflicts Water elemental magical damage to all targets within range. Damage additionally increases according to the Darkening Cannon skill level, the caster's Base Level and SPL. Consumes 1 Haze of Icy Snow.

SS_REIKETSUHOU
10 —
Melt Away

Melts one's own shadow and scatters it in front to inflict Shadow elemental magic damage to targets within range. Additionally, the user moves backward for 3 cells instantly and enters Shadow Cloaking state for 2 seconds. Damage is additionaly increased according to the caster's Base Level and CON.

SS_TOKEDASU
5 Mirage 1
Kunai - Rotation

Scatters Kunais around the user, inflicting ranged physical damage to all targets around the caster every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds. In addition, installs a Distortion Zone on the targets cells for 5 seconds.

SS_KUNAIKAITEN
5 Kunai - Distortion 3
Huuma Shuriken - Grasp

After throwing a shuriken, a powerful Memorization Zone is installed in 1 cell, inflicting ranged physical damage every 0.25 seconds to enemies within the surrounding area for 5 seconds, as well a Nightmare effect for 5 seconds. Up to two Memorization Zones can be installed.

SS_FUUMASHOUAKU
10 Kunai - Distortion 3
Shadow Dance

Swipe a shadow to inflict melee physical damage to enemies within an area around you. Damage additionally increases according to the Shadow Hunting skill level, the caster's Base Level and POW.

SS_KAGENOMAI
10 Shadow Hunting 3
Thundering Cannon

Throws a Haze of North Wind to the target, which inflicts Wind elemental magical damage to the target and surrounding enemies. Damage additionally increases according to the Darkening Cannon skill level, the caster's Base Level and SPL. Consumes 1 Haze of North Wind.

SS_RAIDENPOU
10 —
Nightmare Erasion

Removes the Nightmare effect applied to targets within a 15x15 range around you.

SS_AKUMUKESU
1 —
Kunai - Refraction

Explodes all Distortion Zones installed within a 15x15 range around you at once, inflicting ranged physical damage to enemies within a 5x5 cell range every 0.25 seconds for 2 seconds. Damage additionally increases according to the Kunai - Rotation skill level, the caster's Base Level and POW.

SS_KUNAIKUSSETSU
10 Kunai - Rotation 5
Huuma Shuriken - Construct

Throws a Huuma Shuriken filled with powerful energy, inflicting ranged physical damage to enemies within 9x9 cells of the targeted cell. If there is a Memorization Zone within the effect range, the Memorization Zone will explode to inflict additional ranged physical damage to all targets within 9x9 cells of the zone.

SS_FUUMAKOUCHIKU
10 Huuma Shuriken - Grasp 5
Shadow Flash

Fires a powerful shadow sword inflicting melee physical damage to the target and surrounding enemies. Damage additionally increases according to the Shadow Dance skill level, the caster's Base Level and POW, can inflict half of the total Critical Damage based on the caster's Critical chance.

SS_KAGEGISSEN
10 Shadow Dance 5
Golden Dragon Cannon

Throws a Haze of Mother Earth to the target, which inflicts Earth elemental magical damage to the target and surrounding enemies. Damage additionally increases according to the Darkening Cannon skill level, the caster's Base Level and SPL. Consumes 1 Haze of Mother Earth.

SS_KINRYUUHOU
10 —
Kunai - Nightmare

Inflicts a powerful ranged physical damage by scattering numerous memorization on all enemies within a 13x13 cell range. Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is then canceled). Damage additionally increases according to the caster's Base Level and POW.

SS_HITOUAKUMU
1 Mirage 1, Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
Shadow - Nightmare

Inflicts a strong melee physical damage by absorbing the shadows of all enemies within a 13x13 cell range. Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is canceled). Damage additionally increases according to the caster's Base Level and POW.

SS_KAGEAKUMU
1 Mirage 1, Shadow Flash 7
Darkening Cannon

Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds. Damage additionally increases according to the caster's Base Level and SPL. Consumes 1 Haze of Pitch Darkness.

SS_ANTENPOU
10 —
Dark Dragon - Nightmare

Summons the shadow dragon in 11x11 cells around you, to inflict a powerful Shadow elemental magic damage. Inflicts additional Fire elemental magic damage of the same power to the targets affected by the Nightmare effect (The Nightmare effect is then canceled).

SS_ANKOKURYUUAKUMU
1 Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
Four Colors Charm

Can only be used when 10 spirits of the same element are summoned. A charm that strengthens the magic linked to the elements of the summoned spirits. Increases damage of Red Flame Cannon, Thundering Cannon, Cold Blooded Cannon and Golden Dragon Cannon. The buffs from different elements can be overlapped.

SS_FOUR_CHARM
1 Release Ninja Spell 1, Mirage 1