Clase expandida (tercera) · rama 2-1
Expanded Super Novice
Se consigue jugando
Camino de evolución
Puede evolucionar a
Cómo conseguirla
-
📍 Odin Temple
job3_arch02 279,234desde:
Super Novice
- Sin puntos de skill sin usar (SkillPoint = 0)
- Espacio y peso libres en el inventario (checkweight)
- (MaxWeight - Weight) >= 2000
- 2 x Broken Horn Pipe (6154)
- Sin montura de cash shop
-
Fishing Novice
📍 Luanda, the North Cave
beach_dun2 119,92desde:
Super Novice
- Sin puntos de skill sin usar (SkillPoint = 0)
- Quest «Unlocking the Ultimate Mediocrity» (5092): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5093): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5094): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5095): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5096): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5097): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5098): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5099): checkquest < 0
- Quest «Unlocking the Ultimate Mediocrity» (5100): checkquest ≥ 0
Habilidades propias 49
Además conserva las habilidades de:
Novice
Super Novice
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
Impositio ManusBlesses others by placing your hands on their head. Increases ATK and MATK of yourself and nearby party members for 120 seconds. PR_IMPOSITIO
|
5 | — |
AspersioEndows the targeted player's weapon with the Holy elemental for the skill's duration. Consumes 1 Holy Water. PR_ASPERSIO
|
5 | Aqua Benedicta 1, Impositio Manus 3 |
SanctuaryCreates a Holy area on the ground that will provide continuous HP restoration for the skill's duration. The duration, Recovery Amount and maximum amount of targets depends on the skill's level. PR_SANCTUARY
|
10 | Heal 1 |
Status RecoveryCancels abnormal status effects such as Stun, Frozen or Stone Curse. Inflicts Blind status on Undead monsters. PR_STRECOVERY
|
1 | — |
MagnificatDoubles the caster and party's SP regen for the duration of the skill. PR_MAGNIFICAT
|
5 | — |
GloriaAdds 30 LUK to the caster and party members for the duration of the skill. PR_GLORIA
|
5 | Sanctuary 7 |
Fire PillarSummons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. WZ_FIREPILLAR
|
10 | Fire Wall 1 |
SightrasherAttacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. WZ_SIGHTRASHER
|
10 | Lightning Bolt 1, Sight 1 |
Meteor StormSummons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. WZ_METEOR
|
10 | Sightrasher 2, Thunderstorm 1 |
Jupitel ThunderFires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. WZ_JUPITEL
|
10 | Napalm Beat 1, Lightning Bolt 1 |
Lord of VermilionCollects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. WZ_VERMILION
|
10 | Thunderstorm 1, Jupitel Thunder 5 |
Water BallHurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. WZ_WATERBALL
|
5 | Cold Bolt 1, Lightning Bolt 1 |
Ice WallCreates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. WZ_ICEWALL
|
10 | Stone Curse 1, Frost Diver 1 |
Frost NovaInflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. WZ_FROSTNOVA
|
10 | Ice Wall 1 |
Storm GustSummons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. WZ_STORMGUST
|
10 | Frost Diver 1, Jupitel Thunder 3 |
Earth SpikeCommands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. WZ_EARTHSPIKE
|
5 | Stone Curse 1 |
Heaven's DriveCommands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. WZ_HEAVENDRIVE
|
5 | Earth Spike 3 |
QuagmireTemporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. WZ_QUAGMIRE
|
5 | Heaven's Drive 1 |
SenseReveals detailed information about a targeted monster to the caster and members in caster's party. WZ_ESTIMATION
|
1 | — |
Hilt BindingIncreases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 damage. BS_HILTBINDING
|
1 | — |
Weaponry ResearchImproves the HIT rate and physical damage by improving the understanding of the weapon. BS_WEAPONRESEARCH
|
10 | Hilt Binding 1 |
Weapon RepairRepairs a broken weapon. Name of weapons that have been damaged are displayed in red color. BS_REPAIRWEAPON
|
1 | Weaponry Research 1 |
Skid TrapSets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 Trap. HT_SKIDTRAP
|
5 | — |
Land MineSets a trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, DEX and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. HT_LANDMINE
|
5 | — |
Beast BaneIncreases Attack Power against Brute and Insect race monsters. HT_BEASTBANE
|
10 | — |
Enchant PoisonTemporarily coats equipped weapon of yourself or ally with the Poison elemental. Poison coated weapons have a chance of inflicting the target with the Poison status. The effect will be canceled if the weapon has been exchanged or removed. AS_ENCHANTPOISON
|
10 | Envenom 1 |
Poison ReactOnce this skill activated, the caster will automatically retaliate normal attack with Envenom. If you've learned Double Attack, your Counterattack chance is doubled. If the enemy uses Poison elemental attack, the caster will reflect the damage instead. AS_POISONREACT
|
10 | Enchant Poison 3 |
Venom DustContaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it. Consumes 1 Red Gemstone. AS_VENOMDUST
|
10 | Enchant Poison 5 |
Venom SplasherPlants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance. The chance is decreased by the targets immunity. AS_SPLASHER
|
10 | Poison React 5, Venom Dust 5 |
GankAutomatically steals items from a monster while attacking it with physical melee attacks. The success rate of stealing items is affected by the skill level of the Thief skill, Steal and by this skill's level. RG_SNATCHER
|
10 | Steal 1 |
MugSteals Zeny from monsters. It's success rate rises as the skill level is increased. Zeny can only be stolen once from each monster and using this skill will draw the target monster's aggression. The chance to steal Zeny is increased by the caster's DEX and LUK, depending on the level difference from the target. RG_STEALCOIN
|
10 | Gank 4 |
Back StabBack Stab teleports the caster immediatly behind the enemy to deal physical melee damage. This skill's accuracy depends on it's skill level. When used with a Bow class weapon this skill's damage is reduced by half. When equipped with a Dagger class weapon damage occurs twice. RG_BACKSTAP
|
10 | Mug 4 |
StalkEnables Movement while in Hiding status. Movement Speed is slower than normal walk. RG_TUNNELDRIVE
|
5 | Hiding 1 |
Sightless MindOnly usable while in Hiding status and will cancel Hiding once used. This attack has a chance of causing Stun and Blind effects on targets within an area of 5x5. A successful hit will cause the enemy to receive 30% more damage for a certain number of hits. However, Boss monsters receive only 15% more damage. RG_RAID
|
5 | Back Stab 2, Stalk 2 |
Axe MasteryIncreases damage inflicted with Axe and One-Handed Sword class weapons. AM_AXEMASTERY
|
10 | — |
FaithIncreases MaxHP and resistance against Holy elemental attacks. CR_TRUST
|
10 | — |
GuardActivates Auto Guard status which has a chance of blocking long and short range physical attacks for the skill's duration. When this skill blocks an attack, the caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level. Casting this skill again cancels Auto Guard status. CR_AUTOGUARD
|
10 | — |
SmiteSmashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status. The chance of inflicting Stun status is reduced by the target's immunity. Requires Shield. CR_SHIELDCHARGE
|
5 | Guard 5 |
Shield BoomerangAttacks an enemy from a distance by throwing a Shield. The Shield's weight and refine level affects the amount of damage that is inflicted. Requires Shield. CR_SHIELDBOOMERANG
|
5 | Smite 3 |
Holy CrossAttacks an enemy with a double hit of Holy elemental physical attack with a chance of causing the Blind status. The chance of inflicting Blind status is reduced by the target's immunity. Increases damage when using Two-Handed Weapons. CR_HOLYCROSS
|
10 | Faith 7 |
Iron FistsIncreases damage with Bare Hands and Knuckle class weapons. MO_IRONHAND
|
10 | Demon Bane 10, Divine Protection 10 |
Summon Spirit SphereSummons a Spirit Sphere, which can be used to amplify different skill abilities. Each Spirit Sphere adds 3 damage. MO_CALLSPIRITS
|
5 | Iron Fists 2 |
Absorb Spirit SphereAbsorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and Guardians. MO_ABSORBSPIRITS
|
1 | Summon Spirit Sphere 5 |
FuryTemporarily increases caster's Critical rate for 180 seconds. During the Explosion Spirits status, SP regen is reduced by 50%. Consumes 5 Spirit Spheres. MO_EXPLOSIONSPIRITS
|
5 | Absorb Spirit Sphere 1 |
Stave CrasherInflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense. HW_MAGICCRASHER
|
1 | Increase SP Recovery 1 |
ZenSummons 5 Spirit Spheres at once. The Fixed Casting Time of this skill is 1 second. CH_SOULCOLLECT
|
1 | Fury 5 |
Break ThroughExtreme physical skills obtained through steady training. MaxHP, MaxSP, ATK and Healing amount increases per level. NV_BREAKTHROUGH
|
5 | — |
Help AngelI can feel the angel's desire to save Novices in crisis. Recovers HP and SP of party members within 15x15 including caster. NV_HELPANGEL
|
1 | — |
TranscendenceExtreme mental skills obtained through steady training. MaxHP, MaxSP, MATK and Healing amount increases per level. NV_TRANSCENDENCE
|
5 | — |