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Taekwon

Se consigue jugando

99nivel base máx.
50nivel job máx.

Camino de evolución

  1. Novice
  2. Taekwon

Puede evolucionar a

Cómo conseguirla

  • Phoenix 📍 Inside Payon payon_in01 62,10 desde: Novice
    • Progreso de quest: TK_Q = 3
    • Para iniciar la quest TK_Q (con Phoenix): Base Level ≤ 19; Skill Basic Skill (NV_BASIC) nivel ≥ 9

Habilidades propias 17

Además conserva las habilidades de: Novice

HabilidadNivel máx.Requisitos
Running

Enables the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, if the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon.

TK_RUN
10 —
Tornado Stance

Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.

TK_READYSTORM
1 Tornado Kick 1
Tornado Kick

Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5x5 cell area around the caster.

TK_STORMKICK
7 —
Heel Drop Stance

Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.

TK_READYDOWN
1 Heel Drop 1
Heel Drop

Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.

TK_DOWNKICK
7 —
Roundhouse Stance

Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.

TK_READYTURN
1 Roundhouse Kick 1
Roundhouse Kick

Caster must be in Roundhouse Stance to perform this skill which will damage it's target and push back enemies around the target. Enemies that are pushed do not receive any damage.

TK_TURNKICK
7 —
Counter Kick Stance

Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.

TK_READYCOUNTER
1 Counter Kick 1
Counter Kick

Caster must be in Counter Kick Stance to perform this skill which will always hit its target.

TK_COUNTER
7 —
Tumbling

Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing [Lv 7] Sprint or higher), Tumbling will also block other kinds of attacks.

TK_DODGE
1 Flying Kick 7
Flying Kick

Attacks a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick will have increased damage affected by Base Level during Sprint status.

TK_JUMPKICK
7 —
Peaceful Break

When two or more Taekwon class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command.

TK_HPTIME
10 —
Happy Break

When two or more Taekwon class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will make it last for 30 minutes.

TK_SPTIME
10 —
Kihop

Increases your Attack Power.

TK_POWER
5 —
Mild Wind

Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.

TK_SEVENWIND
7 Peaceful Break 5, Happy Break 5, Kihop 5
Taekwon Jump

Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessable, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps.

TK_HIGHJUMP
5 —
Taekwon Mission

This skill is disabled once the character changes to an advanced job, such as Star Gladiator or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon's will earn 1 Taekwon Mission Point by defeating 100 target monsters.

TK_MISSION
1 Kihop 5