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Alchemist
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Master Alchemist
📍 Alchemist Realm
alde_alche 101,184desde:
Merchant
- Job Level ≥ 40
- Sin puntos de skill sin usar (SkillPoint = 0)
- Progreso de quest: ALCH_Q = 40
- Para iniciar la quest ALCH_Q (con Alchemist Guildsman (alde_alche)): Job Level ≥ 40; Zeny ≥ 50000
Habilidades propias 20
Además conserva las habilidades de:
Novice
Merchant
| Habilidad | Nivel máx. | Requisitos |
|---|---|---|
Axe MasteryIncreases damage inflicted with Axe and One-Handed Sword class weapons. AM_AXEMASTERY
|
10 | — |
Potion ResearchIncreases effectiveness of HP Recovery Potions, as well as increases Potion creation success rate. AM_LEARNINGPOTION
|
10 | — |
Prepare PotionEnables crafting of Potions and Chemicals. The correct Potion Creation Guide is needed for the creation of specific Potions. Consumes 1 Medicine Bowl. AM_PHARMACY
|
10 | Potion Research 5 |
BombTargets an area of 3x3 and set it on fire by throwing a Fire Bottle to inflict Fire elemental physical damage to enemies which steps into it's range. The flames will not push back enemies, but it has a chance of destroying the Weapons of enemies. Damage increases with the skill level of Learning Potion. AM_DEMONSTRATION
|
5 | Prepare Potion 4 |
Acid TerrorFlings a bottle of acid at an enemy that has the chance of damaging the target's Armor or causing the Bleeding effect. Damage increases with the skill level of Learning Potion and the chance to inflict Bleeding is reduced by the target's immunity. Consumes 1 Acid Bottle. AM_ACIDTERROR
|
5 | Prepare Potion 5 |
Aid PotionThrows a Potion to an ally that will immediately take effect. Skill level determines the type of Potion thrown and the increased Recovery Amount of the Potion. When used on a Homunculus, the Recovery Amount will be greately increased. AM_POTIONPITCHER
|
5 | Prepare Potion 3 |
Summon FloraSummons Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once. Consumes 1 Plant Bottle. AM_CANNIBALIZE
|
5 | Prepare Potion 6 |
Summon Marine SphereSummons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. Up to three can be summoned and in PVP areas it can damage yourself and allies as well. Consumes 1 Marine Sphere Bottle. AM_SPHEREMINE
|
5 | Prepare Potion 2 |
Alchemical WeaponProtects a targeted ally's Weapon from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat. AM_CP_WEAPON
|
5 | Synthetic Armor 3 |
Synthesized ShieldProtects a targeted ally's Shield from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat. AM_CP_SHIELD
|
5 | Biochemical Helm 3 |
Synthetic ArmorProtects a targeted ally's Armor from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat. AM_CP_ARMOR
|
5 | Synthesized Shield 3 |
Biochemical HelmProtects a targeted ally's Helmet from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat. AM_CP_HELM
|
5 | Prepare Potion 2 |
BioethicsA skill that is fundamental in enabling the creation of Homunculus. AM_BIOETHICS
|
1 | — |
Call HomunculusSummons an existing Homunculus that was stored by using the Rest skill or create an Homunculus by consuming 1 Embryo. AM_CALLHOMUN
|
1 | Vaporize 1 |
VaporizeLet's your Homunculus rest. This skill is only usable if the Homunculus has at least 80% of it's MaxHP. Homunculus can be summoned again with the Call Homunculus skill. AM_REST
|
1 | Bioethics 1 |
Homunculus ResurrectionRevives a Homunculus that has been defeated in battle. AM_RESURRECTHOMUN
|
5 | Call Homunculus 1 |
Aid Berserk PotionForces the consume of Berserk Potions upon any job class. However, the duration of the increase in Attack Speed from this skill lasts only half as long as the Berserk Potion item. Consumes 2 Berserk Potions. AM_BERSERKPITCHER
|
1 | — |
Twilight Alchemy 1Consume 200 SP in order to make 200 attempts to create White Potions every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Potions. AM_TWILIGHT1
|
1 | Prepare Potion 10 |
Twilight Alchemy 2This skill is only enabled with a Super Novice in the party. Consume 200 SP in order to make 200 attempts to create a White Slim Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. AM_TWILIGHT2
|
1 | Prepare Potion 10 |
Twilight Alchemy 3This skill is only enabled with a Taekwon in the party. Consume 200 SP in order to create 100 Alcohol, 50 Acid Bottle and 50 Fire Bottle at once. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. AM_TWILIGHT3
|
1 | Prepare Potion 10 |