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Alchemist

Se consigue jugando

99nivel base máx.
50nivel job máx.

Camino de evolución

  1. Novice
  2. Merchant
  3. Alchemist

Puede evolucionar a

Cómo conseguirla

  • Master Alchemist 📍 Alchemist Realm alde_alche 101,184 desde: Merchant
    • Job Level ≥ 40
    • Sin puntos de skill sin usar (SkillPoint = 0)
    • Progreso de quest: ALCH_Q = 40
    • Para iniciar la quest ALCH_Q (con Alchemist Guildsman (alde_alche)): Job Level ≥ 40; Zeny ≥ 50000

Habilidades propias 20

Además conserva las habilidades de: NoviceMerchant

HabilidadNivel máx.Requisitos
Axe Mastery

Increases damage inflicted with Axe and One-Handed Sword class weapons.

AM_AXEMASTERY
10 —
Potion Research

Increases effectiveness of HP Recovery Potions, as well as increases Potion creation success rate.

AM_LEARNINGPOTION
10 —
Prepare Potion

Enables crafting of Potions and Chemicals. The correct Potion Creation Guide is needed for the creation of specific Potions. Consumes 1 Medicine Bowl.

AM_PHARMACY
10 Potion Research 5
Bomb

Targets an area of 3x3 and set it on fire by throwing a Fire Bottle to inflict Fire elemental physical damage to enemies which steps into it's range. The flames will not push back enemies, but it has a chance of destroying the Weapons of enemies. Damage increases with the skill level of Learning Potion.

AM_DEMONSTRATION
5 Prepare Potion 4
Acid Terror

Flings a bottle of acid at an enemy that has the chance of damaging the target's Armor or causing the Bleeding effect. Damage increases with the skill level of Learning Potion and the chance to inflict Bleeding is reduced by the target's immunity. Consumes 1 Acid Bottle.

AM_ACIDTERROR
5 Prepare Potion 5
Aid Potion

Throws a Potion to an ally that will immediately take effect. Skill level determines the type of Potion thrown and the increased Recovery Amount of the Potion. When used on a Homunculus, the Recovery Amount will be greately increased.

AM_POTIONPITCHER
5 Prepare Potion 3
Summon Flora

Summons Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once. Consumes 1 Plant Bottle.

AM_CANNIBALIZE
5 Prepare Potion 6
Summon Marine Sphere

Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. Up to three can be summoned and in PVP areas it can damage yourself and allies as well. Consumes 1 Marine Sphere Bottle.

AM_SPHEREMINE
5 Prepare Potion 2
Alchemical Weapon

Protects a targeted ally's Weapon from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.

AM_CP_WEAPON
5 Synthetic Armor 3
Synthesized Shield

Protects a targeted ally's Shield from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.

AM_CP_SHIELD
5 Biochemical Helm 3
Synthetic Armor

Protects a targeted ally's Armor from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.

AM_CP_ARMOR
5 Synthesized Shield 3
Biochemical Helm

Protects a targeted ally's Helmet from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.

AM_CP_HELM
5 Prepare Potion 2
Bioethics

A skill that is fundamental in enabling the creation of Homunculus.

AM_BIOETHICS
1 —
Call Homunculus

Summons an existing Homunculus that was stored by using the Rest skill or create an Homunculus by consuming 1 Embryo.

AM_CALLHOMUN
1 Vaporize 1
Vaporize

Let's your Homunculus rest. This skill is only usable if the Homunculus has at least 80% of it's MaxHP. Homunculus can be summoned again with the Call Homunculus skill.

AM_REST
1 Bioethics 1
Homunculus Resurrection

Revives a Homunculus that has been defeated in battle.

AM_RESURRECTHOMUN
5 Call Homunculus 1
Aid Berserk Potion

Forces the consume of Berserk Potions upon any job class. However, the duration of the increase in Attack Speed from this skill lasts only half as long as the Berserk Potion item. Consumes 2 Berserk Potions.

AM_BERSERKPITCHER
1 —
Twilight Alchemy 1

Consume 200 SP in order to make 200 attempts to create White Potions every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Potions.

AM_TWILIGHT1
1 Prepare Potion 10
Twilight Alchemy 2

This skill is only enabled with a Super Novice in the party. Consume 200 SP in order to make 200 attempts to create a White Slim Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX.

AM_TWILIGHT2
1 Prepare Potion 10
Twilight Alchemy 3

This skill is only enabled with a Taekwon in the party. Consume 200 SP in order to create 100 Alcohol, 50 Acid Bottle and 50 Fire Bottle at once. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items.

AM_TWILIGHT3
1 Prepare Potion 10